



A variation of this would be to see which team can name all elements of the learned topic the fastest.Īdd a line across the Notebook page, make it a finish line. The teams could have a list of questions to answer and see which team can answer all questions the fastest. Students could compete in teams to see who can answer the question(s) the fastest. Utilizing XC’s List by category and Stack by category, answers from each team would appear under their respective team name. Using teams would eliminate the one-to-one device requirement. Other ideas include teaming students together. Fastest fingers would leave each student competing against the others. A simple “fastest fingers” contest to see who could answer and text the answer in the quickest was the first idea. Since XC is generally used in collaboration with students and almost all students like games, is there a way to make XC into a game? The answer is “Yes!” Many different ideas came to mind. They can use a smartphone, laptop, tablet, or desktop computing device to send text directly into a SMART Board lesson.Īfter learning and using XC, the next idea was to see how XC could be used beyond simply sending a text answer into SMART Notebook. Students are able to use a web enabled device to actively participate in the lesson. XC is an Add-On for SMART Notebook that allows all students to immediately participate in the current activity. Immediately, I created cheat sheets and tutorial videos ( click here) on how to use this simple and powerful tool. XC is currently in its beta format however, it appears fully functional and ready for classroom use. When first introduced to Extreme Collaboration (XC), I was immediately hooked.
